XP Practices
The Planning Game
Customer identifies "stories" (features)
Developer estimates scope quickly
Customer sets priorities and features, respecting time estimates
Short Releases
Initial system released very quickly (but perhaps with few features)
New releases on a very short cycle
Each release considered a prototype for next release
Metaphor
Informal metaphor provides direction, vision
Formal specification takes too long
and likely to change anyhow
Simple Design
Address all requirements
Do not anticipate future needs
Be as simple as possible
created April 29, 2003
last revised April 29, 2003
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