Some Conclusions
XP/Agile Programming attempt to respond to constantly changing world
Make the software release cycle extremely short
Consider one release a prototype for the next one
Test/integrate early and often
Continuously involve the customer
Emphasize constant "high-bandwidth" communication
Maintain flexibility by using minimal formalism
Status Report
Successfully applied in industry in projects up to about 20 people
Research on how to further simplify planning and to use metaphor better
Exploration of who to apply XP to large projects
Refinement of customers' role(s)
created May 14, 2003
last revised May 14, 2003
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